I'm very excited about the game prospects and is looking forward to improve on it. I learnt a lot about self-producing a game with my own tech and releasing it on mobile. Technically speaking, I couldn't have done it without my game engine and game editor, which I invested about 3 years of work into. Artistically speaking, I was lucky to collaborate with very talented artists, who gave me their best despite working from different countries in 3 different time zones!
I'll be blogging more often about game engine development and the making of VLAD, so stay tuned if interested!