Saturday, November 16, 2013

VLAD Heavy Strike is being released as we speak!

After a little more than a year in development, I finally managed to wrap up my space shooter despite a hectic schedule at work and only working on it part time! The result is VLAD: Heavy Strike. As I'm writing this, it is already available on android. The iOS and WP8 versions are on the way and should be out in a week or so.

I'm very excited about the game prospects and is looking forward to improve on it. I learnt a lot about self-producing a game with my own tech and releasing it on mobile. Technically speaking, I couldn't have done it without my game engine and game editor, which I invested about 3 years of work into. Artistically speaking, I was lucky to collaborate with very talented artists, who gave me their best despite working from different countries in 3 different time zones!

I'll be blogging more often about game engine development and the making of VLAD, so stay tuned if interested!

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