My new game engine, the Spider Engine, is in beta testing!
It's my humble attempt at making a creation environment that is as accessible as possible, without sacrificing power and flexibility.
Spider Engine came to life because there is a lack of user-friendly real-time creation environments. Creation software are complex to make, and there are design trade-offs at every corner. Each decision affects the overall flexibility, performance, functionality, and user experience aspects, to name a few. The balance is really hard to strike, and there are tons of software trying to cover all bases, but in my opinion, none of them do it just right. I don't think Spider does it right either (engines can never be right, they can only compete in popularity), but I think it's a firm step in the right direction.
Check out Spider Engine and let me know what you think!